Was going George's patches, applying most of them by hand (to see what sort of things he has been doing ;) and found two small bugs and have one suggestion. Suggestion first: In the animate dead patch, George defines an IS_CORPSE macro which he then uses in the spell. This is all well and good, but in fact, this macro can used elsewhere. Specifically in limits.c and one other place that I can't remember off the top of my head (act.item.c?) Bugs: In one patch (forget which one, sorry), he changes sleep to sleep_b in a given function. However, there is a macro defined just before the function which uses sleep. It is changed throughout the function, but not in the macro. Unfortunately, I foget the other one. I have it written down at home - I'll post it tomorrow. BTW, I couldn't some of the stock patches to patch into clean stock circle (patch level 11 OR 12). +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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