Nope, sigh, i as actually looking for an example of this. the obj is a corpse with and action desc. A little while later i hit apon the brain storm of looking in fight.c for make_corpse. I saw the line: "The stench of the rotting corpse makes your gorge rise." there is an object_activity like mobile_activity that is called every 10 seconds. I was looking for the above string and hoping the originators of the code would have it. (thought it was in the world files that weren't included in the tgz.) archipeligo was based off of circle 2.2 with many improvements. --Angus ______________________________ Forward Header __________________________________ Subject: Re: Question about the Archipeligo code base.. Author: INTERNET:CIRCLE@POST.QUEENSU.CA at CSERVE Date: 4/1/98 1:03 PM > in objact.c there is this hunk of code: > if ((obj->obj_flags.type_flag == ITEM_CONTAINER) > && obj->action_description && (obj->obj_flags.value[3] < 0) > && !number(0,5)) > act(obj->action_description,FALSE,ch,obj,obj,TO_CHAR); > > I know it makes that desc happen for corpses, but do you have an example > of this usage. I just wish i had a word file to compare some of this > code too :( Forgive me because I'm slow, but what is the question you're asking? What this says to me is that if an object is of type ITEM_CONTAINER, and the action_description is set, and the 3'd value is less than 0 (probably -1), and on a 1-in-6 chance, to display the action description for the object to the character. I'll assume that this is in some sort of "Look at object" or "look at room" line, but I guess that would be hard to say in this case, since its a different code base. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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