Re: Question about the Archipeligo code base..

From: Doppleganger Software (doppsoft@TZC.COM)
Date: 04/01/98


>        Forgive me because I'm slow, but what is the question you're
>asking?  What this says to me is that if an object is of type
>ITEM_CONTAINER, and the action_description is set, and the 3'd value is
>less than 0 (probably -1), and on a 1-in-6 chance, to display the action
>description for the object to the character.

Actually, this piece of code is part of their 'alive' feel the MUD has.
ITEM_FOUNTAIN has a similar piece of code.  The idea is that instead of
coding some big spec_proc to randomly have the fountain do a 'bubbling'
or something, just stick it in the action_description, and set the value
of one of the unused v#'s.

---
"One hundred years from now, none of this will matter because you and I
will be dead -- unless the Grim Reaper has switched his record-keeping to
a Windows 95-based system, in which case we all might live forever. "
-- Associated Press


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