Here is a code snippet which i use on my mud... Its take straight out of my code and i dont really have time to change it but it should give you an idea of how to count limited objects from playerfiles... otherwise forget this mail ;) argument should be the players name void count_player_objects(char *argument) { FILE *fl; char fname[MAX_INPUT_LENGTH]; struct obj_file_elem object; struct obj_data *obj; struct rent_info rent; skip_spaces(&argument); if(!get_filename(argument, fname, CRASH_FILE)) return; if(!(fl = fopen(fname, "rb"))) { return; } if(!feof(fl)) fread(&rent, sizeof(struct rent_info), 1, fl); while(!feof(fl)){ fread(&object, sizeof(struct obj_file_elem), 1, fl); if(ferror(fl)){ fclose(fl); return; } if(!feof(fl)) if(real_object(object.item_number) > 1){ obj = read_object(object.item_number, VIRTUAL); if(update){ object_count_struct[GET_OBJ_VNUM(obj)].nr = GET_OBJ_VNUM(obj); object_count_struct[GET_OBJ_VNUM(obj)].exist++; } if(GET_OBJ_LIMITED(obj) != 0) nr_counted_objects.limited++; nr_counted_objects.all++; extract_obj(obj); } } fclose(fl); } +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/15/00 PST