yes it does. its the obj_index table. there is a mob_index table as well that keeps track of all mob prototypes and the number that currently exist on the mud. bill Son of Ra, Brother of Poseidon On Thu, 2 Apr 1998, Raven Jade Kenago wrote: > Okay, well, I set up some code in db.c to make it so > I could specify items in a "set" for the zonefile, > and make it so it rolls a % chance for each one to load. Simple > enough. But I got to thinking, I haven't > tested this yet, but when you specify an item limit for an item, does > it take into account all items possessed by players, or simply all in > the game at that moment in time? > > I realized I may want to use the same item in many different suits, > but with the same chance of loading, and the same item limit shared > between all of the like items. If mob X Y and Z all load an onyx helm, > I'd like to make it so that the limit is 18 total owned by all players > in my mud universe. I figure I could simply move the max exist from > the zonefile to the item file, and have the database check against > that, so that isn't so big of a deal. However, I need some way to keep > track of every item that has loaded and how many exist. Does circle by > some miracle already take care of this? Or if not (I'm thinking it > doesn't, it would make my life easy if it did), anyone have a > convenient way to track how many items of a certain vnum exist in the > world on all players for purposes of checking loads? > > Thanks, > > Raven > > > > _________________________________________________________ > DO YOU YAHOO!? > Get your free @yahoo.com address at http://mail.yahoo.com > > > +------------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | > +------------------------------------------------------------+ > +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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