> Patrick, > > How many people are _REALLY_ going to be ABLE to create a magic fireball in real life anyway?!? > Itsn't that sort of the point? ::Sorry, I couldn't resist ;-) You ever play with ether? Flamable stuff. > > Anyway, my viewpoint on this is that there are some things that MUST be > available to all classes to keep balance. > > Identify is probably NOT one of those as you could get a mage or cleric > to do it for you. Detect invis potion YES. For tough mud's, some > method of recall is a must. > I think that it is silly for a warrior to be able to use a wand of > fireball, or a scroll for that matter (except maybe recall.) but you > have to keep the balance in mind. If a warrior doesn't have his own > abilities that may be wanted just as much as a wand then everyone would > be a magic-user. If you notice that 3/4 of all of your current players > are clerics, perhaps your classes aren't balanced! > ***Disclaimer...this is a gripe..feel free not to read*** *** if you don't want to. Critism _is_ welcome *** This is just aimed at one of my main gripes that I have with most muds - class balance is non-existant. Lets look at this particular scenario: Victim: Red dragon in the next room.. Antagonists: Party of three - a thief, a mage, and a fighter. Before venturing into battle, the mage casts armor, strength, a few other protective, and ability enhancing spells.. the battle then procedes like this: fighter leads the group and runs in and 'tanks' - takes the majority of the damage because he usually has the highest hitpoints and armorclass. Thief runs in immediately after the fighter and circles (backstab while in combat) like crazy. He is the party's main source of damage. The mage fights alongside, but rarely actually casts a spell - a fireball requiring 25 mana is a waste if it only does like, maybe 10d6 damage at most. He's got a comprable Ac, and does pretty good damage, the only spells he really uses are pre-battle. This scenario happens alot - the mage usually replaced by a cleric who heals constantly. But what are we missing? Well, lets see: Take the warrior and put him by himself... No problem, we're well set, he can go around and kill most of the creatures, expect for ones that require a constant healing. The thief can do the same thing, only the percentage that he's going to get his ass kicked if a circle/backstab goes up cause he dosen't have as good hitpoints. Of course, in d&d the thief shouldn't be the front-runner of damage, he's there for stealth, not for combat! The cleric has about the same attack rate as the fighter, but usually less attacks per round, and worse ac and hit ponts. He's there 95% of the time just to heal and cast more spells. THey can do okay by themselves. But the Mage - he gets didddly squat. Spells don't do enough damage to be effective, and there's not enough of a variety to be used - usually one spell per spell level ends up being cast 99% of the time. If he goes adventuring by himself, he'll end up dead in short order, wands and staves aren't really a good substitue for a weapon, and armor spells don't help if you've only got 40 hitpoints to begin with. Mages probably still get the majority of their exp from battles which have no magic in them whatsoever! Hardly anyone is a mage because there's no advantage...Yet in d&d, mages were useful, required usually, because they were the main source of strategic fighting.. a single mage fireball would destroy an entire mob of orcs. A flesh to stone spell would obliterate all but the strongest opponent. You want Chain lightning? How about monster summoning? Summary: But what do we have in circle? A mage is simply a weak fighter, with near-useless attack spells who is only good for buffing up before fights. Even with that, he still ekes out most of his exp -> thus levels -> thus power -> thus etc, from straight fighting, and uses his spells in a utilitarian way (summon, identify, locate, and then armor and +attributes). Whats up with that? PjD +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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