Um, duh :) I'm not stupid, I know perfectly well you can open door <dir>. I've played muds for a long time, and I just always hated having to type open door <x>, open door <y>, open door <z>, instead of being able to just type open door, !, !. I'm trying to improve the base code to add some things stock circle doesn't have to make the mud a little easier to navigate. Thanks for the helpful response ;) Raven ---AxL <axl@MINDWARP.PLYMOUTH.EDU> wrote: > > > I would imagine fixing this would involve adding a loop to check if > > the current door is open, and if it is go on to the next door and try > > and open it, until it either runs out of doors to open or the current > > door is locked. > > > > However, the code is such a mess I'm still a couple days from figuring > > out exactly how it works ;) (I hate the 20 line case statements using > > 10 different scmds) > > A "couple days" being an understatement, it'd seem. If you read > it a bit more carefully, you'd see that in stock circle code, open accepts > two arguments, a door name and a direction. > Christ, even "help open" from within the game will tell you > this. > -- > -AxL, axl@wpcr.plymouth.edu - SysOp, RPM Director, WPCR Plymouth, 91.7 FM > "Discriminate against the next fashion sucker you meet....it's a raver!" > - Ec8or, Digital Hardcore Records > > > +------------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | > +------------------------------------------------------------+ > _________________________________________________________ DO YOU YAHOO!? Get your free @yahoo.com address at http://mail.yahoo.com +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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