> char_to_room(ch, number(0, top_of_world)); to > > char_to_room(ch, 12309); /* Teleport to room 12309 */ Change it to: char_to_room(ch, real_room(12309)); Of course, this does no error checking to see if indeed the room does exist, so you could modify it to: if (real_room(12309) != NOWHERE) char_to_room(ch, real_room(12309)); else char_to_room(ch, r_mortal_start_room); That way, if the room doesn't exist, then it just takes them to mortal start point. > But, that's just a guess. If I'm write, then I'd be surprising myself You were almost there, nothing wrong with a surprise or two here and there :) Rasdan / \ _ ) (( )) ( (@) /|\ ))_(( /|\ _ |-|`\ / | \ (/\|/\) / | \ (@) | | ------------/--|-voV---\`|'/--Vov-|--\--------------|-| |-| '^` (o o) '^` | | | | James C. Thomas Jr. `\Y/' Founder of Finality |-| |-| rasdan@finality.drachen.com | | | | finality.drachen.com 4000 |-| |_|_____________________________________________________| | (@) l /\ / ( ( \ /\ l `\|-| l / V \ \ V \ l (@) l/ _) )_ \I `\ /' ` +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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