Okay, I've gone throught he old archives of the list, but all the information i've found is inconclusive. It was discussed many times, that changing the save_char(ch, NOWHERE) functions will allow characters to "load up" in the room they quit in, but this doesn't stop a character from quiting then entering the game right away to have the same effect as the recall spell. For the the save_char(ch, ch->in_room) to work the character must quit the mud entirely. I've tried setting the setting the bit on the Load_room and setting the load_room to that ch->in_room, but nothing has seemed to work. Any ideas? Thanks -ben ----------------------------- Ben Britton Email: ben@sw2.k12.wy.us http://wolf.sw2.k12.wy.us ----------------------------- +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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