On Sun, 19 Apr 1998, Ben Britton wrote: > Okay, I've gone throught he old archives of the list, but all the > information i've found is inconclusive. It was discussed many times, that > changing the save_char(ch, NOWHERE) functions will allow characters to > "load up" in the room they quit in, but this doesn't stop a character from > quiting then entering the game right away to have the same effect as the > recall spell. For the the save_char(ch, ch->in_room) to work the character > must quit the mud entirely. I've tried setting the setting the bit on the > Load_room and setting the load_room to that ch->in_room, but nothing has > seemed to work. > I got it to work just fine, then again I recoded the quit/rent code and that probably did it. As soon as someone camps or quits, they are saved in that room so even if they re-enter the game right away, they reload in the room that they camped in. John Evans <evansj@hi-line.net> -- http://www.hi-line.net/~evansj/ Any sufficiently advanced technology is indistinguishable from magic. -- Arthur C. Clarke +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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