> I added this to the purgeplay utility to reduce the number of idnum's used. > at the top: > int count =0; > > I did this because the code seems to assume that ID nums are in sequential > order. seemed kind of bad to have big gaping holes in there. esp since i can > now do a binary search by idnum on the player_table > > Anyone see any code conflicts here? Except for the fact that many pieces of saved data like mail and boards for one, are idnum dependent and as such, if they are re-assigned will cause minor, assumedly non crashing problems, i think its a good idea. PjD +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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