I would definitly like to see this new proficiencies code if you could please send it my way :). Thanks Fiorin Chuck Reed wrote: > Hello hello hello. I've been developing the code for a new Profeciency > System much like the one used in AD&D. The way it works is, players gain > prof slots every few levels and can fill them by finding special teachers > around the world to teach them things like swimming (makes water-swim > sectors more usefull), blindfighting, etc. It works like a 2nd practice > list, accept any class can get these abilities, but they have to find them. > I've done the basic skeleton of it (now I have to add my MUD specific > stuff) and I was wondering if anyone would be interested in the code for > it. Also, if anyone has any ideas to further such a system, I'd love to > hear about em. > > That's all folks, > Chuck Reed > > +------------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | > +------------------------------------------------------------+ +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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