Hello hello hello. I've been developing the code for a new Profeciency System much like the one used in AD&D. The way it works is, players gain prof slots every few levels and can fill them by finding special teachers around the world to teach them things like swimming (makes water-swim sectors more usefull), blindfighting, etc. It works like a 2nd practice list, accept any class can get these abilities, but they have to find them. I've done the basic skeleton of it (now I have to add my MUD specific stuff) and I was wondering if anyone would be interested in the code for it. Also, if anyone has any ideas to further such a system, I'd love to hear about em. That's all folks, Chuck Reed +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/15/00 PST