On Wed, 22 Apr 1998, Patrick J. Dughi wrote: > > > > > I did this too. Each zone having it's own climate. However, the only > > > problem I am having now is it seems a little unrealistic to have it > > > snowing in one zone, and walk into another area where it's not :) Oh > > > well. It's better than it was before :) > > > > That's where Quality Control for your zones come into play by making sure > > that no one puts an artic zone next to a desert zone. > > > Gosh, wouldn't it be keen if you had a mud laid on on an actual > grid or map such that you could impose not just per-zone climate changes, > but mud-wide season-based weather _patterns_. Or is there a way to push > this through the current disjointed connectivety of zones that I haven't > taken the trouble to see, aside from much intervention from Immorts.. > > Maybe some sort of .. How about this: > > Make a graph of your zones.. sure it loops, sure it interconnects, no big > deal. Get an algorithm to find the most dense area on that graph, > counting not just number of connecting zones, but number of > interconnections.. the default midgaard is probably the 'central' zone for > most. Now.. put that world on a flat map.. best we can do I'd suppose.. > something like... > > 3-4 10 8 > | /----\| > 1-2-5-15-30-42-22-23-24-25 > | | > 12 19 > > etc.. .. take it like this now, assign each zone a default weather > 'type'as per previously existing code.. then, assign a sort of world > (er..mud) pattern.. one which will rotate around..something like.. > > warm|warmer|hot|warm|brisk|chilly|cold|icy|cold|chilly|brisk|->go to begining.. > > and a similar cycle of humidity and wind? and then have it overlay > directly to the zone graph above with a cycle effect.. so you'll have > different seasons across the entire mud, even if you have a winter zone > for example, there will be a winter and summer modifier so you can get a > thaw, and a deep freeze.. > add in special effects like weather causing damage, rain reducing > visibility/movement, heat and dryness causing dehydration and damage from > same, wind which hampers flying, blinding hail/snow, etc... > > I'd just die if I saw 5 pc's gathered around inside a town saying > something like "Lets wait till the spring thaw to take out the ice dragons > - it would be impossible to make it across those frozen mountains before > then!".. of course, they'd be in the tavern cause it would be bitingly > cold outside - you'd have to have magic, or be a ranger to survive too > long without numb fingers (-minus hit dam?) and other ill effects. > > These are just ideas, and i'm just overflowing today, so feel free > to ignore if rp ideas aren't your thing, or if you don't think that adding > reality to a mud would be fun. > > PjD > I am interested in this stuff too, but how can I do this? I'm not the best at this... >Christoffer +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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