Hello chuck, Can i get a copy of this code you made. I like the idea of working ad&d proficiencies into to mud. Here's some ideas for you.. special combat manuevers: ex. prone fighting, hit location, etc..... let me know if you need all of them and what they do.. fighting styles: ex. close quater fighting(dwarven battleragers), Thayvian style, etc.... if you need the complete lists and what they do just let me know. We use manuevers and styles in our current Ad&d campain now and it adds an interesting twist to the game.. Rikus -----Original Message----- From: Chuck Reed <creed@I-55.COM> To: CIRCLE@post.queensu.ca <CIRCLE@post.queensu.ca> Date: Wednesday, April 22, 1998 7:22 PM Subject: [CODE/IDEA] Proficiencies >Hello hello hello. I've been developing the code for a new Profeciency >System much like the one used in AD&D. The way it works is, players gain >prof slots every few levels and can fill them by finding special teachers >around the world to teach them things like swimming (makes water-swim >sectors more usefull), blindfighting, etc. It works like a 2nd practice >list, accept any class can get these abilities, but they have to find them. >I've done the basic skeleton of it (now I have to add my MUD specific >stuff) and I was wondering if anyone would be interested in the code for >it. Also, if anyone has any ideas to further such a system, I'd love to >hear about em. > >That's all folks, >Chuck Reed > > > +------------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | > +------------------------------------------------------------+ > +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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