[stuff chopped off] >Well, that system's a bit complicated... but you could have temperature >categories, like [hot, warm, cool, cold], in which the temperature did a >little random walk. Then have the categories change regularly based on mud >date. >Using a six-month system as an example: > Month 1: hot > Month 2: warm > Month 3: cool > Month 4: cold > Month 5: cool > Month 6: warm > >Add some more climatic stuff and have zones start in different categories. [stuff chopped off] Instead of having a six month repeating loop maybe you could implement a loop which would repeat itself every few thousand mud years. You would want to set up a algorithm to generate the needed weather at runtime instead of being set at compile time... Maybe you could even have the seasons drift so that in 40,000 mud years March 5 is the warmest day of the year. Have 336.4975 days per mudyear.... +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/15/00 PST