On Sat, Apr 25, 1998 1:25 PM, Thomas Smith <mailto:ibedemigod@HOTMAIL.COM> wrote: >Skill Based - This i beleive works as well as level based. The 3rd lv >character wouldnt even beable to use the sword of total death +50 very >well unless he put all his practices into Long Sword. Even if he/she >does this, now they dont have other skills which will be important to >have at a low level, such as bandage, or rescue. I really prefer skill-based muds myself, especially for roleplaying. Now, hack & slash muds probably need the sense of reward you get from gaining a level. But, if you don't want that effect, having levels is going to give it to you anyway. Solution: remove levels. We have done this on Morgaelin and it worked out well. Judson Powers Morgaelin MUD powers@rjsonline.net telnet://mud.dwango.com:3000/ "Friends help you move... real friends help you move bodies." +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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