I found a small, but adverse, bug that if you are already fighting and your POS is changed to POS_STANDING (Like when you stand after getting bashed), then your POS is never changed back to POS_FIGHTING. At that point you can do almost any command in the mud, even sleep. :P I searched through the code and never found a check like : if (FIGHTING(ch) && (GET_POS(ch) > POS_FIGHTING)) Actually I only found two places where POS_FIGHTING is set, which were set_fighting and perform_violence and the latter is only for NPC's. I have found a few places to put a check to set POS_FIGHTING, for instance: do_stand, update_pos, or simply perform_violence. I have played with it for a while and the only time I could get to POS_STANDING while fighting was after standing from a bash, so I decide to put it in do_stand. All I did was put this at the end of do_stand after the switch: if (FIGHTING(ch)) GET_POS(ch) = POS_FIGHTING; I looked through stock bp12 and found the same problem. If I am completely wrong let me know :P~, or if there may be a better fix I am open for suggestions. Also if this is a stock bug, could a fix be include in bpl13. *>-Jon-<* _________________________________________________________________________ "I have traveled the length and breadth of this country and talked with the best people, and I can assure you that data processing is a fad that won't last out the year." --The editor in charge of business books for Prentice Hall, 1957 +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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