> Jon Barrett wrote: >> I have played with it for a while and the only time I could get to >> POS_STANDING while fighting was after standing from a bash, so I decide to >> put it in do_stand. > Daniel wrote: >It seems like perform_violence() might be better, so you solve any >positioning bugs you might add in the future with one centeral piece >of code. Although, I suppose that "stand;sleep" would manage to >circumvent that...hm...anyone else have suggestions? > I actually thought about that too. The only reason I didn't put it there was that if someone ever decide to make a skill or something that would make you able to fight in POS_STANDING then that would not be an appropriate place. For example, say someone has monks or just wants to make a skill called "free fighting" which would put them standing just long enough to flee or get a standing only skill off. But then they could make it an affect flag and add that to the check in perform_violence. Hmm, maybe that would be a better place for it...... *>-Jon-<* _________________________________________________________________________ "I have traveled the length and breadth of this country and talked with the best people, and I can assure you that data processing is a fad that won't last out the year." --The editor in charge of business books for Prentice Hall, 1957 +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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