I have some skills that players use to find out information on other players. Some of the skills have a small chance that information leaks back to the player in question. ex: I want to send a message to a player that is something like: "Somebody has been asking questions about you." Is checking to see if a player is not an NPC and that they have a desc a safe way to see if they are logged in? I looked at the code from do_tell() and that is what it seemed to be doing. If not, where in the code is an example I could follow to check if a player is online at the moment? Also, how would I go about 'queuing (sp?)' the message until that player does log in? (Thus when they do log in, they would receive the same message) Thanks, WC +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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