Well as I remember LORD II <the ansi version that was never completed but you can still get to lvl 50 :)> everytime that I went to lvl it would either create a copy or a mob that was equal to me. I had the great sword +200 from the ending good guys <forgot the name they were across the sea and all the way to the west past the music repair shop> anyway. What you would need to do is instead of fighting the guild master "clone" a player and make them fight themselves so a sword of death for lvl 30 will only kill the player faster than a dagger. as for making it to 0 hp rather than death use arena code or make a special flag so that when whey hit 0 or < 0 the hitpoints are ser to one and the player left standing wins. My 2c Malcor Knite Hawk wrote: > > Ok, maybe I'm on crack for even thinking of this, but I've had an idea for > a few days... > > Has anyone ever played the old BBS Door game called Legend of the Red > Dragon? (LORD) > I'd assume there's a few on this list. > > My idea was this: > Guildmasters. More than one for each Class. In order to up your level, you > not only need the experience (or perhaps within 10-25% of the exp to up > your level), but you also need to be able to Kill your Guildmaster. Well, > not really kill them, but "Best" them. Prove you are the better > Warrior/Thief/Cleric/Mage/Whatever. > > Now, the obvious and quite lengthy way of doing this would be to create a > Guildmaster for Each Level, in other words, 50 or more, depending on how > many levels you have on your MUD. You'd need to make each of them a valid > Guildmaster, and then still do something to the Hard Code to make it so > that no matter how much Exp you have, you cannot Gain the Next Level until > you've successfully killed/bested your Guildmaster. And, of course, I > don't know how you'd set up a "Best" system rather than a "Kill" system. > You'd probably have to really screw with the combat system in relation to > Guildmasters. > > Anyway, I know very little of code, but if someone out there likes this > idea and wants to run with it, please lemme know. If you've forgotten some > of the other stuff from LORD and need input, lemme know, cuz I still play > the game somewhat regularly. I think something like this would really make > the Leveling System better, although slightly less-realistic in some ways. > It'd make it harder to Level, thereby increasing length of Gameplay > without necessarily increasing the number of Mortal Levels from 50 to 100 > or whatever. Also, if you were to implement something so that _only_ a > Cleric Player can attempt to Kill a Cleric Guildmaster, then it would make > it so that if a level 3 player groups with a level 30 player, and they go > around killing things, upping the lvl3 to lvl10 in a few minutes, it would > make it so that lvl3 HAS to do something the lvl30 canNOT help them with > in order to actually Increase a Level. Instead of leveling 10 levels in 10 > minutes like what sometimes happens, this would force players to make some > extra effort to Level. > > Anyway, just an idea. If something like this has already been done (though > I highly doubt it), point me in the direction, and I apologize for > spamming the list with old-topics. > > Thanx > > +------------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | > +------------------------------------------------------------+ +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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