What is the address to the game? Send to muzz1@mindspring.com At 07:19 PM 4/28/98 EDT, you wrote: >In a message dated 98-04-28 07:47:32 EDT, you write: > ><< I was wondering if anyone else has seen "bots" to be a problem >within the > game, and maybe possible ways they have tried to make it harder for bots to > be set up. I know I could always have every command send random messages, > that way they would have to have tons and tons of triggers or scripts to > make their bot run, but they would still do it. Any ideas on this? >> > >This may not be directly related, but there's a game called Federation that I >play, and it's one of the first multi-player games out there...well, since >it's so old, it obviously has some pretty strange bugs...one of which is that >its buffer can only contain so much, and since there are about 700 players in >at any given time + lag, it drops a lot of commands. So why not write code so >that if a player sends more than 3 or so commands per second, it drops every >third? It's very effectual with dealing with macroers. :-) > >-JW > > > +------------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | > +------------------------------------------------------------+ > +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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