Here is my spell_call_dragon, translated in English as requested. I hope to find from someone a better solution to my bool stanza[1000] array. In fact it works, but I simply don't like that way of handling the matter. The reason I use it is that I want that only standing people who are in the same room of the caster and grouped with get transferred. And I want that all the people who are affected by the spell get the messages of all the other riders mounting/dismounting the dragon. Sorry for the poor translation, I'm coder of an Italian MUD and my English is terrible. Carlo Mocci AKA Kabir Coder of DalilaMUD dalila.shopitaly.net 4000 -------------------------------- ASPELL(spell_call_dragon) { #define ASTRAL_TARGET_ROOM 11300 struct char_data * k; struct follow_type * f; room_rnum room_cast; bool stanza[1000]; //It's terrible but it works BTW stanza means room int i; if (ch == NULL) return; if (real_room(ASTRAL_TARGET_ROOM) == NOWHERE) { send_to_char("The astral room is closed at the moment.\r\n", ch); mudlog("ASTRAL_TARGET_ROOM doesn't exists in spell_call_dragon", NRM, LVL_GOD, TRUE); return; } send_to_char("You summon a mighty dragon and climb upon it, preparing yourself to travel.\r\n", ch); act("$n summons a mighty dragon.", TRUE, ch, 0, 0, TO_ROOM); if (!IS_AFFECTED(ch, AFF_GROUP)) { send_to_char("The dragon takes you to the astral room and then vanishes.\r\n", ch); act("$n climbs over the dragon and vanishes.", TRUE, ch, 0, 0, TO_ROOM); char_from_room(ch); char_to_room(ch, real_room(ASTRAL_TARGET_ROOM)); act("$n arrives mounting a mighty dragon, climbs off and the dragon vanishes.", TRUE, ch, 0, 0, TO_ROOM); look_at_room(ch, 0); } else { memset(stanza, FALSE, 1000); room_cast=ch->in_room; if (ch->master) k = ch->master; else k = ch; if ( (AFF_FLAGGED(k, AFF_GROUP)) && (k->in_room==room_cast) && (GET_POS(k)>= POS_STANDING) ) { stanza[0]=TRUE; act("$n climbs on the mighty dragon.", TRUE, k, 0, 0, TO_ROOM); if (k!=ch) send_to_char("You climb on the mighty dragon, preparing yourself to travel.\r\n", k); } i=1; for (f = k->followers; f; f = f->next) if ( (IS_AFFECTED(f->follower, AFF_GROUP)) && (f->follower->in_room==room_cast) && (GET_POS(f->follower)>= POS_STANDING) ) { if (i>=1000) {log("ERROR in spell_call_dragon: more than 1000 players in group ?");} else stanza[i++]=TRUE; act("$n climbs on the mighty dragon.", TRUE, f->follower, 0, 0, TO_ROOM); if (f->follower!=ch) send_to_char("You climb on the mighty dragon preparing yourself to travel.\r\n", f->follower); } send_to_room("A mighty dragon appears.\r\n", real_room(ASTRAL_TARGET_ROOM)); if (stanza[0]) { char_from_room(k); char_to_room(k, real_room(ASTRAL_TARGET_ROOM)); send_to_char("The mighty dragon carries you and your group to the astral room.\r\n", k); } i=1; for (f = k->followers; f; f = f->next) if (stanza[i++]) { char_from_room(f->follower); char_to_room(f->follower, real_room(ASTRAL_TARGET_ROOM)); send_to_char("The mighty dragon carries you and your group to the astral room.\r\n", f->follower); } send_to_room("The mighty dragon vanishes with all his riders.\r\n", room_cast); if (stanza[0]) { act("$n climbs off the mighty dragon.", TRUE, k, 0, 0, TO_ROOM); send_to_char("You climb off the mighty dragon.\r\n", k); } i=1; for (f = k->followers; f; f = f->next) if (stanza[i++]) { act("$n climbs off the mighty dragon.", TRUE, f->follower, 0, 0, TO_ROOM); send_to_char("You climb off the mighty dragon.\r\n", f->follower); } send_to_room("The mighty dragon vanishes.\r\n", real_room(ASTRAL_TARGET_ROOM)); if (stanza[0]) look_at_room(k, 0); i=1; for (f = k->followers; f; f = f->next) if (stanza[i++]) look_at_room(f->follower, 0); } #undef ASTRAL_TARGET_ROOM } --------------------------------------------------------------- | __ __ __ __ __ __ | | __ ( ) ___ ( ) __ ( \/ ) __ / _) __ ( ) | | / _) /__\ ( ,) )(__ / \ ) ( / \ ( (_ / _) )( | | ( (_ (_)(_) ) \ (____)( () ) (_/\/\_)( () ) \__)( (_ (__) | | \__) (_)\_) \__/ \__/ \__) | | | | mailto: mocci@tin.it | | http://volftp.tin.it/IT/IT/ITALIANI/MOCCI | | http://www.geocities.com/SunsetStrip/Palms/7010 | --------------------------------------------------------------- +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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