At 07:04 PM 4/28/98 -0700, you wrote: >[1245] DemiGods Room [ INDOORS ]DemiGods Room >As you can see its doubling up on the Room name for some odd reason. I >even took out the color and put it back the way it was but its still >doing it. > >Heres the code from look_at_room: > >--snip-- > >void look_at_room(struct char_data * ch, int ignore_brief) >{ > if (!ch->desc) > return; > > if (IS_DARK(ch->in_room) && !CAN_SEE_IN_DARK(ch)) { > send_to_char("It is pitch black...\r\n", ch); > return; > } else if (IS_AFFECTED(ch, AFF_BLIND)) { > send_to_char("You see nothing but infinite darkness...\r\n", ch); > return; > } > send_to_char(CCCYN(ch, C_NRM), ch); > if (PRF_FLAGGED(ch, PRF_ROOMFLAGS)) { > sprintbit((long) ROOM_FLAGS(ch->in_room), room_bits, buf); > sprintf(buf2, "[%5d] &b%s&G [ %s]", world[ch->in_room].number, > world[ch->in_room].name, buf); > send_to_char(buf2, ch); > >--snip-- > After this point, the stock mud source has: } else send_to_char(world[ch->in_room].name, ch); It seems to me like maybe you dropped the "else" from yours. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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