On Wed, 29 Apr 1998, Akuma/Chris Baggett/DOOMer wrote: ->right before the exit(0); because if do_copyover was successful, ->you'll never get the exit(). This could be a bad thing to do, given that after a segmentation fault, you cannot assume your data is valid (in fact, invalid data is probably what caused the crash). Saving that data and reloading the MUD with the same corrupted data (hence causing the game to seg. fault again and attempt to reload with the same corrupted data) would turn your site into a virtual Aceldama. (I'm assuming that copyover saves the players, then writes out some vital information to a seperate file.) -dak p.s. Aceldama, the name of a Biblical city, is also a word used to describe any place of slaughter and bloodshed. In other words, your sysadmin would kill you if that unpleasant situation arose. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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