Regarding speedwalking and many commands put in at one time.. I talked to someone about this - we were having an argument since they had a circle (backstab while fighiting) command, but had no delay on it - you could destroy anyone with it.. same with spells - all the delays were taken out - fireball 12 times each combat round? no problem. However, this person was fair-to adamant about having no delays because it 'seemed like lag' or something of the sort. The soultion that I came up for the interim was something along the line of saving the last command that the character used (by function, ie, north, south = same command, whereas cast and fight did not), and the time. For each function then, there was a pre-defined delay (in a big clunky array), which would allow you to, for example, steal only once every 5 seconds, walk every .3 seconds, etc... time between casting spells actually went down based on your level. Its a bit more effort to re-write the entire list, but once its in, you can modifiy or add with great ease. Does this sound like a worthwhile solution to your speedwalking, and other botting-type people? PjD +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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