How about adding teleport code into your mud? There should be a patch out there, and it is in a couple of the public sources too. This would allow you to have many interesting affects. Just add a couple of act type strings to the teleport struct and you are off and running. You could use this system to simulate a ship taking the players across the ocean, or a slide down an underground shoot. (don't forget to make it !recall) --Angus ______________________________ Forward Header __________________________________ Subject: Re: [CODE] Water Currents/Proficiency System/ Author: INTERNET:CIRCLE@POST.QUEENSU.CA at CSERVE Date: 5/2/98 9:51 AM >Now, I'll let my newbieness (to CircleMUD and this list) show.. I looked >on the FTP site, but I couldn't find your water currents code. Checked >incoming.. Is there a special "snippets" site or something? (Nevermind >if it's in the FAQ for this list.. I'm going to scan that for keyword:snippets >next.. It's not your "newbieness" don't worry. It's my lack of time. I haven't been able to put it in until now. Here's the actuall HOW-TO SNIPPET for the currents. If anyone knows how to make this really random (and not just when someone types in a command), please tell me because it's really pissing me off :) Oh yeah, another thing I'm going to be adding to this is another field in the current_info struct for how many times the current will move you in a certain direction. But until then . . . +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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