I forgot to include the new variable's in the layer data in my last post *bonk* You'll have to add a new one in player_specials_saved (this means pwipe with binary) called int proficiencies[MAX_PROFS]; and then add it again in char_player_data. You'll need to define MAX_PROFS as well. Just stick this line in structs.h near some MAX_XXX defines #define MAX_PROFS 40 /* Change 40 to fit your needs */ Sorry bout that. chuck +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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