Re: Houses and Rent?

From: Matt (muzz1@MINDSPRING.COM)
Date: 05/02/98


That is a VERY good idea!
-----Original Message-----
From: Gary Barnett <gbarnett@POLARNET.COM>
To: CIRCLE@post.queensu.ca <CIRCLE@post.queensu.ca>
Date: Saturday, May 02, 1998 9:17 PM
Subject: Re:  Houses and Rent?


>-----Original Message-----
>>From: The Merciless lord of Everything <serces@MUD.DK>
>>To: CIRCLE@post.queensu.ca <CIRCLE@post.queensu.ca>
>>Date: Monday, April 27, 1998 12:18 AM
>>Subject:  Houses and Rent?
>>
>
>>hum..
>>
>>Now I've been speculating about this for some time, and wondering how
>>one may come about this.
>>
>>Situation is as follows:
>>Player buys a house (No big deal). Now based upon what he/she has in
>>the room of EQ, I want to be able to have a Taxcollector routine that
>>on a random day every REAL month (not mudmonth) figures out how much
>>there is to pay, mails the responsible person. And accepts the
>>payment, then go to next *real* month and so forth. If the person do
>>not pay within the 1 (Just like real rent) the house will be
>>impossible to enter. (Like removing the Entrance).
>>
>>Anyone who have done this, or have some clues on where to start?
>
>
>Great Idea!
>
>First thing that comes to mind is the mortals stashing all their valuables
>on some unlucky mob, then guarding it until the taxman shows up, then
>killing the mob and putting the stuff back in the house. While it may or
may
>not be realistic, I'd rather avoid it from the start :-) I'd have the
taxman
>show up once a week (random day, random time,) and each month take the last
>4 week avg.
>
>As for implementation, it boils down to three things:
>
>1) A routine to calculate a house's tax.
>
>2) Storing/Scheduling the tax snapshots.
>
>3) Window Dressing.
>
>--
>-- Gary Barnett, MCNE    http://www.ptialaska.net/~gbarnett/
>-- Mallory@AntaresMUD  telnet://antares.kaschynna.com:7000
>--
>
>
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