> Daniel,
> I can think of a couple of cases where builders have wanted max levels.
> Mainly, certain equipment can be created to help newbies only. These
> equipment do cheap things for you, like heal movement, save you from
> death, etc. As you experience farther, you should no longer need this
> equipment. I implemented max/min levels on my MUD, but in general mortals
> _hate_ this. I've been thinking of ways around max/min levels on
> equipment, but haven't thought of any yet. The only solution is to crack
> down on high level mortals giving newbies great stuff for free and lazy
> gods and builders.
Cracking down on high level players that give their eq away to newbies?
I'm not sure this is the best way to go. I believe Minimum levels are the
way to go, but Maximum levels are a very bad idea and I can see why
mortals hate them. In my experience, people don't really mind having to
WAIT to use a piece of equipment, but they really don't like not being
able to use something just because of their level. The reason being:
Who is to say that I, being a maximum level character, can't use something
that some newbie wears, if I wanted to. Granted, I wouldn't want to, but
the option should always be there. Does a knight always wear his plate
mail just because when he was a squire, he only wore at most leather
armor? No, occasionally there will be no need for the plate mail.
Rasdan
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