Another thread is discussing using a custom scripting language. Perhaps you should look into that for your intelligent mobs? It will give more flexibility while reducing qty of code overall - however I don't know that the speed will be that good. <-SNIP- inserted from MIME attachment----------> -----Original Message----- From: Lubos Lunak [SMTP:l.lunak@SH.CVUT.CZ] Sent: Monday, May 04, 1998 6:04 AM To: CIRCLE@post.queensu.ca Subject: MOB classes & algorithms << File: ATT00003.txt; charset = iso-8859-2 >> My idea is every class will have its own fight abilities ( dragon breaths, fire spells, etc. ) and it will choose what it will do depending on the situation ( not just switch( number() ), but "intelligent" decision ), and maybe class_leader, which will control a group of mobiles and will decide what to do ( mob A, heal mob B; mob C, rescue mob D; everyone retreat, etc ), or maybe it's going to be a mob_leader flag instead, I've not fully decided yet. The problem I have is that this will need a lot of code ( complicated of course, lot of if's, arrays, etc. ... anyone has a better idea ? ) and I'd like to know if someone knows where I can find similar pieces of code. I have several code bases ( DG, SMAUG, MERC ), but only in DG source are some interesting functions implementing "smart" mobs ( some of them look good, but the mobiles still don't help much each other ) -----Original Message----- From: Lubos Lunak [SMTP:l.lunak@SH.CVUT.CZ] Sent: Monday, May 04, 1998 6:04 AM To: CIRCLE@post.queensu.ca Subject: MOB classes & algorithms << File: ATT00003.txt; charset = iso-8859-2 >> +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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