I would suggest you go sniffing around for the Forgotten Lands Code base. It should contain the following files: engine.c engine.h englogic.c enginit.c engmobs.c engprecall.c eng_procs.h In this code it defines a whole system of figuring out which spell/skill a mob should use. Including fight/peace sections, and whether or not to heal itself. Since you had the skill to take apart mobprogs (ugh) I am assuming you can figure out a way to imp this stuff. Start looking for the code at the mud connector. It is a Diku -> Silly code base i think. --Angus P.S. if you can't find it let me know and i will just put it up on the circle site. Great code base for ideas. ______________________________ Forward Header __________________________________ Subject: MOB classes & algorithms Author: INTERNET:CIRCLE@POST.QUEENSU.CA at CSERVE Date: 5/4/98 10:31 AM When I was mortal, I got bored after few weeks of playing, because the game was too easy, and it was easy because the mobiles were really stupid. When I became a GrGod and a coder, I wanted to change this and after I found the mobprogs patch, I spent a lot of time fixing all the terrible bugs and improving it. But the mobprogs are a bit slow ( 486dx33 :( ) and they have some other disadvantages, so I've decided to implement mobclasses. My idea is every class will have its own fight abilities ( dragon breaths, fire spells, etc. ) and it will choose what it will do depending on the situation ( not just switch( number() ), but "intelligent" decision ), and maybe class_leader, which will control a group of mobiles and will decide what to do ( mob A, heal mob B; mob C, rescue mob D; everyone retreat, etc ), or maybe it's going to be a mob_leader flag instead, I've not fully decided yet. The problem I have is that this will need a lot of code ( complicated of course, lot of if's, arrays, etc. ... anyone has a better idea ? ) and I'd like to know if someone knows where I can find similar pieces of code. I have several code bases ( DG, SMAUG, MERC ), but only in DG source are some interesting functions implementing "smart" mobs ( some of them look good, but the mobiles still don't help much each other ). Can someone tell me where I can find such functions ? Or do I have to write it all myself ? L.Lunak l.lunak@sh.cvut.cz PS: I apologize for my bad English. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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