I seem to have narrowed down my crash with look_at_target to one variable. It crashed when someone typed L (look). So it may not have been that function. Possibly do_look. But it turns out that MAX_INPUT_LENGTH in do_look seems to overflow and crash the the game. Could it be because I'm running on a 486DX/66 machine with only 8 megs of ram? Or is it something else? Thanks, -JW +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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