John Evans wrote: > > Bludgeoning: Club, mace, etc. > Piercing: Dagger, knife, rapier, etc. > Slashing: Sword, Axe(axe does some Bludgeoning as well), etc. > Misc: Things like lasso, bola, whip. They do "damage" in minor amounts > and in ways that armor generally can'y protect against. > Has anyone implemented a system to match the type of weapon to the type of armor during combat to increase or decrease the amount of damage? Hence.. A slashing weapon would do more damage to someone with Leather Armor than to someone with Plate.. Maybe putting in a flag for armor type and during combat a simple check to increase or decrease the damage, default would not change.. hmmm but what main part of the body will it protect? ON body, About body? hmmm It could get complicated.. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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