On Tue, 5 May 1998, Del (Panther) wrote: > John Evans wrote: > > > > Bludgeoning: Club, mace, etc. > > Piercing: Dagger, knife, rapier, etc. > > Slashing: Sword, Axe(axe does some Bludgeoning as well), etc. > > Misc: Things like lasso, bola, whip. They do "damage" in minor amounts > > and in ways that armor generally can'y protect against. > > > > Maybe putting in a flag for armor type and during combat a simple check > to increase or decrease the damage, default would not change.. hmmm but > what main part of the body will it protect? ON body, About body? hmmm It > could get complicated.. What you do is the following: If hit determine location determine damage reduce damage based on armor protection vs. that type of attack If damage is 1 or more, apply the damage to the player. John Evans <evansj@hi-line.net> -- http://www.hi-line.net/~evansj/ Any sufficiently advanced technology is indistinguishable from magic. -- Arthur C. Clarke +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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