>I would love to see a MUD with this style of combat in action. I believe Armageddon MUD already uses a system in which armour absorbs damage rather than making the wearer harder to hit. If you do code a damage type vs. armour type system, I recommend the Phoenix Command advanced book dealing with hand-to-hand combat. A bit more realism than I'd really recommend and unfortunately out of print for many years, it does contain practically everything regarding actual armour effectiveness that you'd need to know. - Nasri. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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