> >I would love to see a MUD with this style of combat in action. > I believe Armageddon MUD already uses a system in which armour absorbs > damage rather than making the wearer harder to hit. That they do, as does VieMud. We've got about half of a system where different weapons affect different armours differently, but we never quite got around to finishing it. *sigh* Another thing, when armour has absorbed too much damage, it should crumble, or crack, or whatever. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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