> >I would love to see a MUD with this style of combat in action.
> I believe Armageddon MUD already uses a system in which armour absorbs
> damage rather than making the wearer harder to hit.
That they do, as does VieMud. We've got about half of a system where
different weapons affect different armours differently, but we never
quite got around to finishing it. *sigh*
Another thing, when armour has absorbed too much damage, it should
crumble, or crack, or whatever.
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