-----Original Message----- From: David Wiklund [SMTP:mathrim@HEM1.PASSAGEN.SE] Sent: Tuesday, May 05, 1998 12:27 PM To: CIRCLE@post.queensu.ca Subject: [IDEA] Damage types -> Armor types (I reserve myself from spelling errors :) Fysical Damage - As it sounds... raw hits Magical Damage - Something pure magical Fire Damage - Something Very hot Cold Damage - Something very cold Asphoxic Damage - poison, acid etc etc (I bet there can be more of them) *** Wow! You can spell Asphoxic but not Physical... *grin* We have the mob "Sigwald" and he is the only mob on the MUD that has the special item "SmurfDildo" wich gives 10% fysical resistance. Now allot of players will try to get that item for sure. But "Sigwald" has 100% fysical resistance, so you must have mages that hides behind the tank (one in front) and casts spells. *** Now, if you had a PC class of Smurf, I'm sure the SmurfDildo would be in great demand - simply as a social tool! Perhaps you could instead find this item in Smurfett's 'shroom house hiding under her bed (or by her bath.) On a more serious note, I like the idea that to get a particular object you'd need to master a certain type of damage. You can also use this to do things like break locks, open magical doors, etc. based on your proficiency (or ownership of a specific style item) in a particular field. You have to master fire magic (or have a fire weapon) to kill the ice-beast and get the crystal shield, etc. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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