>I have increased the value[] array for objects to 8 instead of 4 >and am using them for various things such as level restictions >and so forrth. Anyways, I am now using one to represent the >items condition (which is a percentage from 1 to 100). If an >item becomes worn or damaged, it will affect it's performance. >Also, if an item ever reaches a certain percentage, it is destroyed >(ruined/broken) and extracted from the game. This is a nice idea... You may want to generate a random number for the wear flag that the opponent's weapon hits to have each piece of item degenerate at a different rate, with higher possibility of body hits than neck / wrist hits.... |Phillip Ames | Treat friends in debt like family.| |kirk47@juno.com | Exploit them. | |http://members.xoom.com/Gowron/index.html | _____________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com Or call Juno at (800) 654-JUNO [654-5866] +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/15/00 PST