Re: Object Conditions

From: Phillip A. Ames (kirk47@JUNO.COM)
Date: 05/10/98


>I have increased the value[] array for objects to 8 instead of 4
>and am using them for various things such as level restictions
>and so forrth. Anyways, I am now using one to represent the
>items condition (which is a percentage from 1 to 100). If an
>item becomes worn or damaged, it will affect it's performance.
>Also, if an item ever reaches a certain percentage, it is destroyed
>(ruined/broken) and extracted from the game.

This is a nice idea... You may want to generate a random number for the
wear flag that the opponent's weapon hits to have each piece of item
degenerate at a different rate, with higher possibility of body hits than
neck / wrist hits....



|Phillip Ames    | Treat friends in debt like family.|
|kirk47@juno.com | Exploit them.                     |
|http://members.xoom.com/Gowron/index.html           |

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