I'd like to bring up the original question of creating a mud using a relational database. How plausible would this be? I'm sure all the areas, players, mobs, and objects could be stored in tables. The player table could have a foreign key showing which room the player is located in and which objects the player is wearing or has in inventory. What are everybody's thoughts on this? -- Brian A. Roche brianroche@earthlink.net +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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