Circle & SQL (not password limit)

From: Brian Roche (brianroche@EARTHLINK.NET)
Date: 05/10/98


I'd like to bring up the original question of
creating a mud using a relational database.  How
plausible would this be?  I'm sure all the areas,
players, mobs, and objects could be stored in
tables.  The player table could have a foreign key
showing which room the player is located in and
which objects the player is wearing or has in
inventory.  What are everybody's thoughts on this?

--
Brian A. Roche
brianroche@earthlink.net


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