Chuck Carson wrote: > > attack as GET_SKILL(ch, SKILL_2ATT) > number(1,120), then if that fails, > they get no chance at 3rd, but if 2nd is a success, third is ckecked as > GET_SKILL(ch, SKILL_3ATT) > number(1,150) and so on. Thus would be > perfect > in your situation. While 5 attacks is extremely powerful, I have 200 > mortal levels and I currently only assign up to 3 attacks to PC's. I > just > added the extra two for expansion. I have always hated the idea that if you had 3 attacks, and seemingly the average number of attacks characters get is about half of that. Mostly when your stats show you have 3 attacks, you should get 3 attacks. Not a percentage of that! Atleast, if you have 3 attacks, the first two ALWAYS goes, and maybe 75% that the third one will go through. Mainly, if a mob has 6 attacks, IT WILL ALWAYS HAVE 6 ATTACKS!!! That is not quite fair for the player. I think that mobs and players should have the same abilities, that is, if the mob has the ability to do something the player should also. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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