Quinn ShadowStalker wrote: > Ok I finished writing my own code for object level restrictions, but I > cant get them properly defined in the code, anyone wanna help me? > this is what I got so far but its not working :( Plus I dunno how I would > define this in do_wield. > > if (GET_OBJ_LEVEL(obj) > GET_LEVEL(ch) { > send_to_char("You have to be a higher level to wear that!\r\n", ch); > return; > } > Kinda silly. If this is the only code you have, oc it's not going to work. add a variation of the snippit above in the function that sees if a player can use a piece of eq. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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