I'm sure I've already read this, probably in a search in Circle List Archives. (or Erwin mailed me personally, but I don't remember..) Anyway, in developing my current wilderness system, your advices have been really useful. I could say I use all of this, but I added wild_elements, i.e. each map square is inherited from a wild_element (room_name, description, sector type, room flags, clan owner, and all the info you like). Name, desc, sector type, flags and exits can also be personalized, thus making the room a "real" one. Kabir Coder of DalilaMUD dalila.shopitaly.net 4000 >Indeed. Here is something I have written earlier about this, which >describes one possible implementation. > <<<<<<<<<<< MESSAGE CONTINUES >>>>>>>>>>>> --------------------------------------------------------------- | __ __ __ __ __ __ | | __ ( ) ___ ( ) __ ( \/ ) __ / _) __ ( ) | | / _) /__\ ( ,) )(__ / \ ) ( / \ ( (_ / _) )( | | ( (_ (_)(_) ) \ (____)( () ) (_/\/\_)( () ) \__)( (_ (__) | | \__) (_)\_) \__/ \__/ \__) | | | | mailto: mocci@tin.it | | http://volftp.tin.it/IT/IT/ITALIANI/MOCCI | | http://www.geocities.com/SunsetStrip/Palms/7010 | --------------------------------------------------------------- +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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