[SNIP] > Difficult idea: Have armor (and weapons for opp effects) have flags like > D_FIRE H_FIRE, HG_FIRE, G_FIRE. (Double fire damage, Half Fire damage, > Gain half of the damage instead of taking it, and damage from fire heals > you instead of hurting, respectively.) Then have spells and weapons have > flags that say what element it is and do stuffs like that. oh, and 75% > and 25% are applicable too (wait...that sounds like CT) Uhm, The flag adding shouldn't be so hard, since Stock circle (AFAIR) only uses one of the 4 available (or is it 5?) VAL's for this. I like the Idea, I think I'll make it right away, and snippitize it. Shouldn't take that long. :) Actually It would conform with what I did to the spell system. Added a BASE_XXXX thingie, So a spell could be Firebased, Icebased, Earthbased (don't ask), Deathbased, lifebased, etc.. you get the point. At the same time, I put in Brew/Scribe for the spells so that is defined in the SPELLO system if a spell was either BREWABLE, Scribeable or both. To add onto the top, I added a "prerequisite" to the spell/skill system, this means that if you for instance try to practice FIREBALL but do not have the SKILL_FIRELORE then you are unable to practice this spell. I know it's not the worlds greatest system, but it works (Just can't make a spell dependant on having 2 other spells though). Gosh.. I came offtrack there.. Oh well.. Like your idea.. :) S. P. Skou Serces - Ancient of Chaos - chaos.mud.dk 4000 - serces@mud.dk +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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