Oh, and if this sounds a lot like Final Fantasy, it's because i've been playing 5 a lot recently. Simple idea: Counter Attack. If you get hit by an enemy, attack it right back. Simple. Mid-Range idea: Call spells. Aka, a global effect spell that has a percentage for success. And the spell names would be the names of monsters that could be summoned. Difficult idea: Blue Magic. Basically, if you are 'learning', and someone uses a blue magic spell on you, you learn that spell at the end of the fight. Or something like that. So now, they have to face the mob with the spell, and wait until they use it, to learn it. I'm not even going to mention a class system. Hmm...I know there was one more...Now what could it be...........Oh yeah......hehehe Difficult idea: Have armor (and weapons for opp effects) have flags like D_FIRE H_FIRE, HG_FIRE, G_FIRE. (Double fire damage, Half Fire damage, Gain half of the damage instead of taking it, and damage from fire heals you instead of hurting, respectively.) Then have spells and weapons have flags that say what element it is and do stuffs like that. oh, and 75% and 25% are applicable too (wait...that sounds like CT) - Axiem P.S. <- Isn't that A type of picture? +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/15/00 PST