Hmmm.. yes, I know this is a little late, but I was just now thinking about it and came up with a great idea. See...use the automapper code to map it when the MUD is booted up, and store the char info in an struct. Christoffer Lundberg wrote: > I have gotten hold of an automapper-code for ROM-type MUDs. > There is only one problem with this, I don't know how to > convert it into Circle-code. But if someone out there wishes > to take a shot at it, I can send you the code so you can see > what you can do. > > This is not exactly a Virtual Map (which I'm desperately looking > for), but maybe it could be a cool feature to MUDs. > > A road > ^^^^^^^^^^it normally does the title here, in the code > ####r#### > ####r#### > f###*rr## > ff####r## > fff###r## > ^^^^^^^^^^just print the array element for this room > You are travelling upon a dirty old road. > > Exit(s) [ n e s w ] > > ^^^^^^^^^^^^And the rest as normal. This could be modified with room flags....etc...... and even though there is some extra boot time, it'll speed it up a bit. Or it could update when sleeping, too. Actually, many different things are possible with this idea. (And putting it in the descriptions would still work, just time-consuming) > This is my big dream........ *smile* > I know I'm seeking the impossible here, but some people say that > they have implemented a virtual map into their MUD, but either > they do not wish to give away the code, or they have forgotten > about how they added it. I'm getting pretty tired of surfing > on the net, looking for snippets to MERC, ROM, SMAUG and other > base-codes, which involves a map. > It is a feature that I took for granted that it was to be > available when I started my MUD. I built up the world as if > it already were connected to a V-Map (short for Virtual Map). > Now, there seems to be nothing of any V-Map code available, > and my MUD looks pretty lame with unlinked zones and totally > crazy world structure. > > Well, maybe I should get some sleep now at least. > > >Christoffer (Implementor at Legends[stargate.orion.boden.se 4000]) > > "...and with the map's fall, the whole world rumbled into ashes..." > PS. PLEASE DELETE THE AUTOSIGS BY THE SERVER! IT GETS ANNOYING TO SEE SEVERAL OF THE SAME SIG AGAIN AND AGAIN AND AGAIN. I mean this in reply messages ONLY. Don't take this thewrong way. -Axiem +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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