Patrick Dughi wrote:
>
> > I then made a separate struct called char_money that contained
> > all the variables for the players money.
> >
> > I then placed this stucture everywhere I found the char_point_data
> > structure in structs.h
> >
> > I nuked the player file, modified do_stat in act.wizard.c and do_set,
> > recompiled and mooted the mud. I can set the new coins types and etc..
> > but they will not save. I have combed through structs.h and cannot see
> > my mistake. Can someone help me out? I guess I could regress back to
> > my sloppier first method but this is irritating the hell out of me =)
>
> I don't suppose that you added the appropiate lines in db.c which
> actually deal with saving and loading characters and their stats? All I
> can think of..
>
> PjD
>
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Yea, *bonk* I realized that just after I posted that message. I have
gotten
so used to adding variables to already existing structs that I got lazy.
Thanks,
Chuck
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