Patrick Dughi wrote: > > > I then made a separate struct called char_money that contained > > all the variables for the players money. > > > > I then placed this stucture everywhere I found the char_point_data > > structure in structs.h > > > > I nuked the player file, modified do_stat in act.wizard.c and do_set, > > recompiled and mooted the mud. I can set the new coins types and etc.. > > but they will not save. I have combed through structs.h and cannot see > > my mistake. Can someone help me out? I guess I could regress back to > > my sloppier first method but this is irritating the hell out of me =) > > I don't suppose that you added the appropiate lines in db.c which > actually deal with saving and loading characters and their stats? All I > can think of.. > > PjD > > +------------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | > +------------------------------------------------------------+ Yea, *bonk* I realized that just after I posted that message. I have gotten so used to adding variables to already existing structs that I got lazy. Thanks, Chuck +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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