I have added 5 new coin types to my code and had it working. I originally placed extra varialbes right with the original gold and bank gold. I then made a separate struct called char_money that contained all the variables for the players money. struct char_money { long int copper; ... ... ... }; I then placed this stucture everywhere I found the char_point_data structure in structs.h I nuked the player file, modified do_stat in act.wizard.c and do_set, recompiled and mooted the mud. I can set the new coins types and etc.. but they will not save. I have combed through structs.h and cannot see my mistake. Can someone help me out? I guess I could regress back to my sloppier first method but this is irritating the hell out of me =) Thanks for any help, Chuck +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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