Re: [HELP] BPL13 LOADING GAME (More)

From: Patrick Dughi (dughi@IMAXX.NET)
Date: 06/05/98


> Jun  5 00:46:43 :: Quick boot mode -- rent check supressed.
> Jun  5 00:46:43 :: Using lib as data directory.
> Jun  5 00:46:43 :: Running game on port 6667.
> Jun  5 00:46:43 :: Finding player limit.
> Jun  5 00:46:43 :: Setting player limit to 248 using rlimit.
> Jun  5 00:46:43 :: Opening mother connection.
> Jun  5 00:46:43 :: Boot db -- BEGIN.
> Jun  5 00:46:43 :: Resetting the game time:
> Jun  5 00:46:43 ::    Current Gametime: 9H 22D 5M 230Y.
> Jun  5 00:46:43 :: Reading news, credits, help, bground, info & motds.
> Jun  5 00:46:43 :: Loading zone table.
> Jun  5 00:46:43 :: Setting prefix for Zones
> Jun  5 00:46:43 :: Setting the index_filename:  index
> Jun  5 00:46:43 :: Loading rooms.
> Jun  5 00:46:43 :: setting Prefix for World
> Jun  5 00:46:43 :: Setting the index_filename:  index
> Jun  5 00:46:43 :: Creating world
> Jun  5 00:46:43 :: Discrete_load
> Jun  5 00:46:43 :: void discrete_load begin
> Jun  5 00:46:43 :: Start of  void Parse_room
> Jun  5 00:46:43 :: Start of the LOOP
> Jun  5 00:46:43 :: world[room_nr].zone = zone
> Jun  5 00:46:43 :: world[room_nr].number =
> Jun  5 00:46:43 :: world[room_nr].name =
> Jun  5 00:46:43 :: db.c This is where it dies: world[room_nr].name =
> fread_string(fl, buf2);
>
        Well.. fread_string() will exit if either it can't read in any
data (if you don't have a world with rooms), or if you try to read in a
string that is larger than MAX_STRING_LENGTH.  However, in both cases, it
should print out an error message.
        I'm assuming that this error occurs on the first room in your
first zone, you might want to make sure that the syntax of that world file
is correct, elsewise, I don't know what might be wrong.

                                PjD


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