On Fri, 12 Jun 1998, Andrey Fidrya wrote: > Hi, All! > > Piece of code from comm.c: > void check_idle_passwords(void) > { > struct descriptor_data *d, *next_d; > > for (d = descriptor_list; d; d = next_d) { > next_d = d->next; > if (STATE(d) != CON_PASSWORD && STATE(d) != CON_GET_NAME) > continue; > ^^^ This way player will idle out only if he is currently at password or name > prompt... Is there any reason to not add "CON_GET_SEX", "CON_GET_CLASS" and > others to there? > > Andrey (andrey@alex-ua.com) > aka Zmey//RMUD > How bout if (STATE(d) == CON_PLAYING) continue; that way all others than playing will be included, just a thourght :) +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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